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Click on the book covers to order or for more info.
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Flint-The-King Dragonlance Preludes II #2 with Mary Kirchoff Flint Fireforge, paternal dwarven member of the Heroes of the Lance, returns to his sleepy boyhood village in the foothills near Solace and unexpectedly finds it booming with commerce. When he stumbles upon the ominous source of this prosperity, he is pushed to his death in the Beast Pit...And saved by gully dwarves, along with an interesting-and interested-female dwarf. Made their monarch against his will, Flint struggles to unite the scruffy dwarves as an army to stop a fiendish plot. |
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The Kagonesti Dragonlance Lost Histories #1 The Wild Elves, a peaceful tribe in the midst of the other hostile races of Krynn, find their harmonious lifestyle threatened by the turbulent War of the Lance, and must overcome the tyrannical forces that would enslave them. |
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The Dragons Dragonlance Lost Histories #6 Battles rage over Krynn with a fury that threatens to annihilate nations and whole races--even dragonkind. As campaigns ebb and flow, generations of lesser mortals come and go, and the great serpents are left to determine the fate of the world. Their triumphs may create a destiny of all-encompassing light or cast the world beneath the shadow of ultimate darkness. |
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Fistandantilus Reborn Dragonlance Lost Legends #2 Emilo Haversack is unusually worried for a kender-though he can't for the life of him remember what his problem is. Still, he's been wandering across Ansalon for quite some time, trying to remember what's wrong. All he can recall is the name of a very evil, very dead wizard....Fistandantilus....Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest. As he draws closer to the secret of his past, he and his friends find themselves caught in an increasingly sinister web of intrigue...And as the conclusion of their adventure approaches, the companions learn that their purpse is one that could catapult them from Krynn-and forever change the destiny of the world they leave behind.. |
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A Breach in the Watershed Watershed #1 When the sacred Watershed is breached, the peaceful lands of Dalethica, Faerine, and Duloth-Trol witness the end of centuries of peace, and a group of heroes wage a battle against a dark god and his all-consuming thirst. |
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Darkenheight Watershed #2 Duloth-Trol's ruler, the bad god Dassedec, continues his attempts to conquer the world. Once more he's opposed by mountaineer Rudy Appenfell, who has drunk water derived from all three provinces simultaneously and has become the Man of Three Waters, a magical warrior with the power to unite all those who oppose Dassedec. |
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War of Three Waters Watershed #3 The heart of Darkblood anchors the Nameless one to the world and spews forth a vile tide of death and destruction across the realms of magic and of man. The war between the three lands in the dark lord's favor, as humans and Faerines rally valiantly to make one last stand againste his countless minions....But through the powers of Aura, the Man and Woman of Three Waters have seen their destiny. They must travel to the bleak wasteland beyond the Watershed and-with the legendary sword of their ancestors-strike at the very heart of evil. |
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The Last Thane Dragonlance Chaos War #1 For generations the baser clans of Thorbardin have raged against Hylar, ancestral rulers of the vast underground realm. Now, the finest Hylar army has marched away to face the Knights of Takhisis-and the dark dwarves see their opportunity...Besieged in the Life Tree that is their fortress city, the Hylar struggle to survive. Magic and madness threaten from all sides as Theiwar, Daergar and Klar press the onslaught with bloodthirsty frenzy..The forces of Chaos join the battle against the dwarvenkind. And hopes grow dim as the Hylar face ultimate betrayal and confront the specter of Thorbardin's ultimate doom. |
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The Puppet King Dragonlance Chaos Wars #3 Torn asunder by the nightmares of a mad king, the elven realm of Silvanesti has nearly been restored to its former grandeur. But the elf Porthios, returns to his homeland, launches a rebellion against young Gilthas, his own nephew...Giltha's troubles are multiplied by threats from green dragons and from the Knights of Takhisis. Now, with Porthios at his throat, Gilthas must choose between blood and honor... |
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The Messenger Dragonlance The Icewall #1 This paperback novel recounts the adventures of a disgraced Silvanesti elf, exiled from his homeland to an unknown land called the Icereach. There he discovers barbarians engaged in pitched battle against the remnants of an ancient ogre empire. |
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The Golden Orb Dragonlance The Icewall #2 Continuing the story of the characters from The Messenger, this second book in the series takes readers to an area of the Dragonlance world that has never been explored. |
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Winterheim Dragonlance The Icewall #3 The final title in the Icewall trilogy, Winterheim documents both a time period and a geographical area of the Dragonlance world that have been previously unexplored. This fills in historical information for the fans and gives them a more complete view of the world. |
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The Kinslayer Wars Dragonlance Elven Nations #2 Kith-Kanan commits the ultimate heresy by falling in love with a human. But his twin brother, Sithas--the firstborn ruler of all Silvanesti elves--declares war on the humans, and Kith-Kanan must fight in the terrible Kinslayer Wars. |
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Circle at the Center Seven Circles #1 Each of the seven circles of this new world is home to a different race (the usual dwarves, trolls, goblins, centaurs, etc.), and all are ruled by the wise elven Senate at Nayve, the great city in the Circle at Center, seat of the elven College and the mystical Grove where druids and enchantresses serve the One True Goddess. The story gets going in the first circle, when evil Delver dwarves destroy the city of Axial, ancient home of the good Seer dwarves. Fearful of rising darkness, well-meaning druidess Mirandel summons human warriors from many different times in earth's history to teach her peaceful people how to fight, but gets more than she bargained for when one of them turns out to be an insane Crusader named Sir Christopher, who is bent on razing the Circles of "infidel" Goddess-worshippers. Sir Christopher murders the Keeper of the magical Stone of Command and uses the Stone to build an enormous army of Delvers, centaurs, and others who long to overthrow the elven hierarchy. |
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World Fall Seven Circles #2 As 19th-century vintage airships float in the sky above the city of Nayve, Miradel, a human druidess who has lived many lives, prepares with her warrior husband, Natac, to battle Karlath-Fayd of Loamar, the Fifth Circle, who has created a great rift ("Riven Deep") dividing Nayve. The evil Karlath-Fayd is planning to conquer all the circles with armies of the dead, many from earthly wars. Meanwhile, in an interlude drawn from the American Civil War, a Nayvean woman uses a magical device to observe a Confederate soldier with whom she falls in love. When the soldier is bayoneted, she wafts him, surprised but happy, to her bed. |
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The Goddess Worldweaver Seven Circles #3 The threat of war has loomed over the spheres of the Seven Circles for more than five decades-and now the enemy has finally advanced,forcing the creatures of this peace-loving world into violent battle. As they confront the evil that has descended upon them, Miradel, the druid priestess who has saved her home twice before, journeys to the center of the world--to discover once and for all why the Seven Circles has been engulfed by this enduring darkness, and what can be done to end it. |

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